tencent revenue by segment

In the fourth quarter of 2019, overseas gaming revenue has more than doubled year-on-year and accounted for 23% of online game revenue. The company's products and services include instant messaging service, online media, wireless. The company is a technological conglomerate and works both domestically and abroad to bring innovation and improvement into people's lives ( Tencent's Innovation Strategy 2020). Weixin). The total market share of the three reached 88.33%. As of 2019. Currently, you are using a shared account. Use tab to navigate through the menu items. If you are an admin, please authenticate by logging in again. The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. "Revenue distribution of Tencent Holdings from 2015 to 2021, by segment." "Revenue Distribution of Tencent Holdings from 2015 to 2021, by Segment. It owns a 30% interest in WeBank for a total investment of RMB900 million. Nice to finally get a bit of clarity into how the mysterious 'others' revenue segment is broken down. It is only inflation, all other dependent on inflation. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). The ideal entry-level account for individual users. Tencent's annual revenue for 2021 was up 16% compared to the previous year, slowing from the 28% growth it recorded in 2020. sail past the $1.5 billion in annual revenue generated by Call of Duty, the industry's top-selling game . The remainder of VAS revenue is reported as a combined sum of the Communication and Social and Digital Content sub-segments which together comprise 21% of total revenue. Comparing the five REIT ETFs listed in Singapore: Which should you pick? On January 22, the Tencent WeChat team announced that the WeChat video number officially opened for internal testing. In the last six years, this segment attained a CAGR of 28.2% in revenues where it increased from RMB45.0 billion in 2013 to RMB200.0 billion in 2019. Chapter 9 Key Companies Breakdown by Overall Market Size & Revenue by Type Chapter 10 Business / Industry Chain (Value & Supply Chain Analysis) Chapter 11 Conclusions & Appendix Accessed March 02, 2023. https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/, Tencent. In 2021 the company made a revenue of $86.61 B an increase over the years 2020 revenue that were of $70.35 B .The revenue is the total amount of income that a company generates by the sale of goods or services. Register in seconds and access exclusive features. Revenue growth in its fintech and business services segment slowed to 10% in the first . Hasbro's Wizards of the Coast & Digital Gaming Segment saw revenue increase 22% YOY in Q4 to $339 million. As of 23 November 2020, Tencents market capitalisation stood at HK$5.6 trillion. Breaking down the company's annual portfolio income, we see that Tencent's investment portfolio gains can largely be attributed to net fair value gains and net gains on disposals and deemed disposals of investee companies. Cloud Services. Impact of Chinas reopening on Singapore REITs, Top 3 Hong Kong REITs that made you money if you invested from their IPOs (Updated 2023). During the second quarter of 2020, the company posted net sales (revenue) of RMB 114.83 billion. Revenue) or per share (e.g. For the full year 2021, Tencent reported a 16% year-over-year. It has brought together China's largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. (March 23, 2022). Tencent Holdings Estimates* in CNY Yearly Quarterly * Average Estimates in Million (e.g. In, Tencent. ", Tencent, Annual gaming revenue of Tencent in 2021, by segment (in billion yuan) Statista, https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/ (last visited March 02, 2023), Annual gaming revenue of Tencent in 2021, by segment (in billion yuan) [Graph], Tencent, March 23, 2022. Every investor has different strategies, risk tolerances and time frames. #1: The Weixin/WeChat Market Is Saturated, While QQ is Declining in Popularity. "FinTech Services revenue growth was slower relative to prior quarters as COVID-19. #1: Tencent's Revenues Grew At A CAGR of 18.7% During 2017-2021, Tencent's total revenue showed steady growth with a CAGR of 18.7% over the past five years. We examine this more granular breakdown below. In this note we discuss Electronic Arts' business model, its revenue segments, sales trends, and forecast. Statista. to incorporate the statistic into your presentation at any time. As a Premium user you get access to background information and details about the release of this statistic. statistic alerts) please log in with your personal account. Use Ask Statista Research Service. We discuss the impact of other regulatory changes further in Part 3 . 2014.07.25 Note: the online advertising industry faced significant changes in terms of regulatory environment over the past year, the most significant of which pertains to the crackdown on K-12 education organizations (see, ). "Annual revenue of Tencent from 2014 to 2021, by segment (in billion yuan)." Tencent reported its slowest quarterly revenue growth on record in the fourth quarter of 2021. Rich functions and interesting gameplay make QQ one of the most popular social platforms for young users in China. For the full year, revenue in the segment was up 3% to $1.33 billion. Users can chat with friends anytime, anywhere, videos, emoticons, other personalized themes for users, make new friends with similar interests here via groups. The revenue segment can be broken down into two sub-segments: (1) FinTech, and (2) Cloud and Other Business Services. Over the same period, Tencent generated RMB578.8 billion in operating cash flow which signifies high quality of earnings. Order the complete Tencent SWOT & PESTLE report or view the free sample complete report on our site now! The person in charge of research and development was Zhang Xiaolong, who was then the person in charge of the mobile version of QQ Mail. Allen also mention We cannot expect people to write content every day, photograph and videos are the easiest forms of expression. According to the official introduction, the video number is a platform for everyone to record and create, as well as a window to understand others and the world. On 3 April 2020, Tencent acquired 16.5 million Class B ordinary shares of Huya Inc. for US$262.6 million. To use individual functions (e.g., mark statistics as favourites, set It is looking to launch a mobile version of its League. Tencent Holdings Limited is headquartered in Shenzhen, the People's Republic of China. Profits. Note: slight discrepancies may exist between figures due to rounding. Tencent Holdings Limited is an Internet service portal. Tencent is a Chinese multinational company situated in Shenzhen, China. A huge part of this monetization is through WeChat mini-programs. PDF. Financial content machine. However, there is still room for further improvement in other game genres such as role-playing games. Profit. It is social, free and popular on mobile -- the fastest growing segment of gaming. According to data presented by Safe Betting Sites, in October 2021, Tencent generated $513M in in-app purchases, the largest among mobile game . In, Tencent. Its online games Honour of Kings, PUBG Mobile and Peacekeeper Elite. Please create an employee account to be able to mark statistics as favorites. Tencent's Business Segments Tencent's corporate structure is divided into six different groups. Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), and market share and growth rate of Interactive Digital Human in these regions, from 2022 to 2030 (forecast), covering North America, Europe, Asia-Pacific etc and its Share (%) and CAGR for the forecasted period 2022 to 2030. You need a Statista Account for unlimited access. You only have access to basic statistics. Gaming. Discover how to invest in dividend stocks and REITs, and create your very own dividend machine. Tencent News and Tencent Video, see Part 1) have declined due to delays in content launches and the changing regulatory environment. Statista. [Online]. The Chinese tech giant Tencent continues to generate more revenue. Tencent. Riot Games' Teamfight Tactics enhanced #3: Domestic Games Contributed To Nearly A Quarter Of Tencent's Total Revenues, In Contrast To 8.1% For International Games. 16.5 million Class B ordinary shares of Huya Inc. for US$262.6 million, acquire 30 million Class B ordinary shares of Huya Inc. for US$ 810 million from JOYY. Overview and forecasts on trending topics, Industry and market insights and forecasts, Key figures and rankings about companies and products, Consumer and brand insights and preferences in various industries, Detailed information about political and social topics, All key figures about countries and regions, Market forecast and expert KPIs for 600+ segments in 150+ countries, Insights on consumer attitudes and behavior worldwide, Business information on 60m+ public and private companies, Detailed information for 35,000+ online stores and marketplaces. If your company operates . March 23, 2022. The major producers in this industry include Tencent, Microsoft, Sony, etc., whose annual revenue accounts for 4.16%, 4.08% and 3.99% respectively. As a result, shareholders earnings have increased from RMB5.2 billion in 2009 to RMB93.3 billion in 2019. Zhang recognized there is a gap in a short video content as WeChat has become very textbase in the public account. Lau was referring to a segment that included Tencent's new cloud business, which posted its first annual revenue of 9.1 billion yuan ($1.36 billion). in 2021 and the total revenue is expected to grow at 5.5% (CAGR) through 2022 to 2029, reaching US$ 25.63 Bn.Pune, Feb. 27, 2023 (GLOBE . Tencent Video Subscriptions: This segment contributes an estimated RMB 9.6 bln ($1.5 bln) which is 1.9% of revenues. Business Solutions including all features. Chart. It commenced accelerated computing to solve the most challenging computational problems. Its online games Honour of Kings, PUBG Mobile, and. Of course, the favourable funding conditions for Chinese companies and their relative popularity also spurred a large flux of companies to go public in 2020. In its social networks segment, Tencent generated revenues of 26.7B ($3.85B), representing an increase of 29% YoY. PDF. Tencent reported its Q3 2019 financial results, with total revenues for Q3 up 21% to 97.2B RMB ($13.9B USD) from 80.6B ($11.5B) in Q3 2018. Dividend Machines 2023 is open! Social Network. short clips and livestreaming, see. . This is contributed by growth in live broadcast and video streaming services during the period. Gaming. In 2020, Tencent made two transactions to increase its equity stake in Huya Inc., a leading live game streaming platform in China. This is a win-win situation. In the third quarter of 2022, the internet conglomerate reported a revenue decrease at about 1.6 percent over the same. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). March 23, 2022. Tencent Cloud Revenue Growth Rate in Anti-DDoS System (ADS) Platform Business (2018-2023) Figure 59. 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Are you interested in testing our business solutions? Yachts Charter Market size was valued at US$ 16.7 Bn. We turn to examine Tencent's additional reported business metrics: (1) the number of users on its, The number of monthly active users (MAUs) on the Weixin and WeChat platforms increased from 988.6 million in 2017 to 1,268.2 million in 2021. Tencent provides value-added Internet, mobile and telecom services and online advertising. Tencents VAS comprise two sub-segments Gaming and Social Network. For 2022, Hasbro saw overall revenue decline 9% to $5.86 billion. #1: Tencent's Investment Portfolio Generated Increasing Returns Year Over Year. In 2019, Tencent derived 53% of group revenues from its VAS businesses. In, Tencent. Tencent's domestic game revenue dropped 1% in the first quarter while international game revenue rose 4%. Tencent achieved a 10-year CAGR of 40.7% and 33.6% in its group revenues and shareholders earnings respectively. Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2022, Instagram accounts with the most followers worldwide 2023, Number of apps available in leading app stores Q3 2022, Most popular global mobile messaging apps 2022, Twitter: number of monthly active users 2010-2019, Internet usage in India - statistics & facts, Profit from additional features with an Employee Account. We note that Tencent only started making a formal distinction (for financial reporting purposes) between revenue from domestic versus international games in Q3 2021, meaning that historical data on revenue from International Games is unavailable. To use individual functions (e.g., mark statistics as favourites, set In 2019, Tencent generated RMB15.5 billion in media advertising revenues, a 15.4% decline from RMB18.3 billion in 2018. The company's gross profit, operating income, and net income have also been increasing steadily over the time period. Tencent, which gets 32% of its revenue from video games, unveiled more than 60 new titles at its annual video gaming conference last week. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). adult classes and additional interest classes such as sports or music can still be advertised), #5: Individual Revenue Contributions Remain Undisclosed For FinTech and Cloud Computing. The boom in the global videogame industry slowed down after a period of pandemic-driven growth. The total transaction size of the integrated payment business of Chinese non-financial payment institutions in the fourth quarter of 2019 reached 66461.33 trillion yuan, an increase of 5.74% month-on-month. Prior to the regulatory crackdown, online education advertisers contributed ten-something percent to Tencent's online advertising revenue, after which the ban on K-12 education advertising caused this number to drop to a low single-digit percentage* (management does not provide exact figures for the drop). The key to success on this front is a strong product portfolio that covers a broader customer base, according to Li. It can be used without downloading and installing. Due to the ecosystem of mini-programs, people will use WeChat Pay for transportation, food, etc. The particularly large discrepancy between investment portfolio value and the fair value of publicly listed shares in 2020 is likely due to the rapid rise in Chinese stock prices that year, as well as significant increases in other stocks which Tencent held and/or still holds (e.g. Revenue of Microsoft broken down by segment 2012-2022, Amazon Web Services: Annual revenue 2013-2022. statistic alerts) please log in with your personal account. Click here to subscribe and stay tuned for future updates! Tencent Holdings (Part 2): Ecosystem Financials, Note: for the purposes of this article and series, we use the terms. The year 2018 marked a change in its revenue structure. During the last reported year, Tencent Holdings Limited generated 52 percent of its. Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2022, Instagram accounts with the most followers worldwide 2023, Number of apps available in leading app stores Q3 2022, Most popular global mobile messaging apps 2022, Twitter: number of monthly active users 2010-2019, Internet usage in India - statistics & facts, Profit from additional features with an Employee Account. Tencent's VAS comprise two sub-segments - Gaming and Social Network. Show publisher information Segment by Type - Cloud-Based - On-Premise Segment by Application - Enterprise - Government - Operator - Others By Region - North America - - United States - - Canada . to incorporate the statistic into your presentation at any time. Inc., a leading live game streaming platform in China details about the release of statistic! Looking to launch a mobile version of its and business services segment slowed to 10 % in public. 1.5 bln ) which is 1.9 % of online game revenue rose 4 % 2019... 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